Morchok
5 participants
:: Dragon Soul
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Morchok
http://www.mmo-champion.com/threads/1026781-Morchok-Strategy-Loot-Discussions?p=14315771
Hagonia- Officier
- Messages : 421
Re: Morchok
Morchok
The most powerful elemental still under Deathwing's sway, Morchok once a passive guardian is now convinced that his only respite will come with Azeroth's demise. Morchok rages against the foundation of Wyrmrest Temple, Azeroth's last beacon of hope in the Hour of Twilight.
____________________________________________________________________________
P1
Stomp
Morchok performs a massive stomp, splitting 750,000/ 3,000,000 (10/25) damage between all players within 25 yards. The two closet targets take a double share of the damage.
Crush Armor
Morchok strikes his current target, inflicting 120% normal melee damage and reducing the target's armor by 10% for 20 sec. This effect stacks up to 10 times.
Resonating Crystal
Morchok conjures an explosive crystal onto the battlefield that explodes after 12 seconds for massive shadow shadow. The explosion splits the damage between the 3/7 closest enemies and the total damage inflicted increases depending ont he distance of each player from the crystal
Furious
At 20% health, Morchok becomes furious and increases his attack speed by 30% and his damage by 20%.
_______________________________________________________________________
P2
The Earth Consumes You!
Morchok uses the power of the earth to draw all players to him, inflicting 5% of their total health as Physical damage. While the power of the earth draws the players to him. Morchok also summons Earth's Vengeance.
Earth's Vengeance
Shards of Earth's Vengeance erupt from the ground, inflicting 15000 Physical damage to nearby players within 2 yard and leaving obstacles (aka something you can LoS with).
Black Blood of the Earth
Morchok cause the Black Blood of the Earth to erupt outward from him, inflicting 5000 Nature damage and increasing Nature damage taking by 100% every second while the player stands in the blood, this effect stacks up to 20 times.
___________________________________________________________________________
Heroic
Upon reaching 90% health, Morchok tears himself in half, creating his twin, Kochrom. His twin will do the same spells Morchok performs, a few seconds after him.
Normal:
A very simple 2 phase encounter. It requires 1 tank, and 2 to 3 healers on 10man. It could possibly require 2 tanks on live.
The first phase of the fight he will stomp, and make orbs.
Stomp is handed by healers and tank(s), and dps standing within 25 yards of the boss. The closest 2 to the boss should idealy be both tanks if you two tank it, or a plate melee dps for the physical damage reduction.
Resonating Crystal is handled by assigning 3 players (on 10man), with good mobility to stack on each orb/crystal. It explodes, then moving to the next. These orbs currently seem to spawn outside of the bosses stomp range, and the players should only take the minimum damage from the orbs (Beams will connect players to the orb to denote who will be taking damage, the beams color will change from orange (high damage), red (medium damage), blue (low damage) getting close enough for blue damage is very easy with the current orb spawn timer).
Crush Armor currently on the PTR this ability does not force tank swaps as it will fall off around 3 stacks due to the other mechanics of the fight (which is where it starts to get dangerous anways).
______________________________________________________________________________
Phase 2 Morchok will drag all player to him. Doing small damage in the process, while he does this he will summon spikes. After a short pause players will regain control of their character and can run behind these spikes to LoS the boss, as if they are in LoS of the boss with will get hit by Black Blood of the Earth.
In reality, You don't have to LoS the boss, you just need not stand in stuff on the ground. Doing this will allow you to continue to DPS him. The easiest way to do this is stand the edge of a spike, or in between two of them. Your results will vary, the blood seams kinda buggy atm.
Phase Timer Morchok will just wash rinse repeat between p1 and p2 on a timer.
Furious My group saves Timewarp (Herosim, Bloodlust), for this part of the encounter, to help it end faster to assist with healing. But honestly its not that bad if your tanks have heroic firelands gear.
_____________________________________________________________________________
Heroic
This will require 2 tanks, and 2 to 4 healers (for 10man). Depending on how damage is tuned on live, I'll go on a limb and say 2 healers (for 10man)
Assuming you know the normal mode, which if you don't scroll up. What changes is Morchok creates a clone of himself. The simplest way we found to deal with this to have your raid split between the two morchok clones and drag them some 50 to 100 yard apart, and 5man each 'mini-morchok' if you will.
http://www.tankspot.com/showthread.php?77948-Morchok
Le plus dur des boss de l'instance
Tout le raid packé au cul du boss pour prendre son stomp qui partage 3M de dégats entre tous les joueurs à moins de 25m de lui.
Les 2 tanks packés l'un sur l'autre.
En 10 3 joueurs et en 25 7 joueurs, seront désignés pour être les plus loin du boss par rapport au raid, et seront chargés de s'occuper de cristaux qui vont pop. Ils auront juste à se déplacer sur le cristal à chaque pop pour ne prendre exactement rien du tout.
S'ils ne bougent pas y a moyen que les heals puissent perdre 2% mana.
Après le boss mongolise pendant 24 secondes, il cast une aoe toute moisie, y a des piques autour de la salle, faut se planquer derrière pour pas décéder.
Perso je pense qu'on full dps qu'on s'en fout de l'aoe et que les heals se démerdent, çà me parait pas mal.
Sous 20% le boss enrage et il fait "un peu" plus mal (vite fait).
C'est dur le PVE.
Sinon en HM le boss se dédouble après le premier stomp, et çà fait tout x2, là çà risque d'être un peu plus comique
PS : je pense que l'aoe doit effectivement être healable vu que le HF pour la mount interdit à + de 2 ou 3 joueurs d'être packés pendant cette phase. A moins que ce ne soit comme pour ragna P4, pas + de 2 ou 3 par pack, nombre de packs possibles illimités. Aucune idée.
The most powerful elemental still under Deathwing's sway, Morchok once a passive guardian is now convinced that his only respite will come with Azeroth's demise. Morchok rages against the foundation of Wyrmrest Temple, Azeroth's last beacon of hope in the Hour of Twilight.
____________________________________________________________________________
P1
Stomp
Morchok performs a massive stomp, splitting 750,000/ 3,000,000 (10/25) damage between all players within 25 yards. The two closet targets take a double share of the damage.
Crush Armor
Morchok strikes his current target, inflicting 120% normal melee damage and reducing the target's armor by 10% for 20 sec. This effect stacks up to 10 times.
Resonating Crystal
Morchok conjures an explosive crystal onto the battlefield that explodes after 12 seconds for massive shadow shadow. The explosion splits the damage between the 3/7 closest enemies and the total damage inflicted increases depending ont he distance of each player from the crystal
Furious
At 20% health, Morchok becomes furious and increases his attack speed by 30% and his damage by 20%.
_______________________________________________________________________
P2
The Earth Consumes You!
Morchok uses the power of the earth to draw all players to him, inflicting 5% of their total health as Physical damage. While the power of the earth draws the players to him. Morchok also summons Earth's Vengeance.
Earth's Vengeance
Shards of Earth's Vengeance erupt from the ground, inflicting 15000 Physical damage to nearby players within 2 yard and leaving obstacles (aka something you can LoS with).
Black Blood of the Earth
Morchok cause the Black Blood of the Earth to erupt outward from him, inflicting 5000 Nature damage and increasing Nature damage taking by 100% every second while the player stands in the blood, this effect stacks up to 20 times.
___________________________________________________________________________
Heroic
Upon reaching 90% health, Morchok tears himself in half, creating his twin, Kochrom. His twin will do the same spells Morchok performs, a few seconds after him.
Normal:
A very simple 2 phase encounter. It requires 1 tank, and 2 to 3 healers on 10man. It could possibly require 2 tanks on live.
The first phase of the fight he will stomp, and make orbs.
Stomp is handed by healers and tank(s), and dps standing within 25 yards of the boss. The closest 2 to the boss should idealy be both tanks if you two tank it, or a plate melee dps for the physical damage reduction.
Resonating Crystal is handled by assigning 3 players (on 10man), with good mobility to stack on each orb/crystal. It explodes, then moving to the next. These orbs currently seem to spawn outside of the bosses stomp range, and the players should only take the minimum damage from the orbs (Beams will connect players to the orb to denote who will be taking damage, the beams color will change from orange (high damage), red (medium damage), blue (low damage) getting close enough for blue damage is very easy with the current orb spawn timer).
Crush Armor currently on the PTR this ability does not force tank swaps as it will fall off around 3 stacks due to the other mechanics of the fight (which is where it starts to get dangerous anways).
______________________________________________________________________________
Phase 2 Morchok will drag all player to him. Doing small damage in the process, while he does this he will summon spikes. After a short pause players will regain control of their character and can run behind these spikes to LoS the boss, as if they are in LoS of the boss with will get hit by Black Blood of the Earth.
In reality, You don't have to LoS the boss, you just need not stand in stuff on the ground. Doing this will allow you to continue to DPS him. The easiest way to do this is stand the edge of a spike, or in between two of them. Your results will vary, the blood seams kinda buggy atm.
Phase Timer Morchok will just wash rinse repeat between p1 and p2 on a timer.
Furious My group saves Timewarp (Herosim, Bloodlust), for this part of the encounter, to help it end faster to assist with healing. But honestly its not that bad if your tanks have heroic firelands gear.
_____________________________________________________________________________
Heroic
This will require 2 tanks, and 2 to 4 healers (for 10man). Depending on how damage is tuned on live, I'll go on a limb and say 2 healers (for 10man)
Assuming you know the normal mode, which if you don't scroll up. What changes is Morchok creates a clone of himself. The simplest way we found to deal with this to have your raid split between the two morchok clones and drag them some 50 to 100 yard apart, and 5man each 'mini-morchok' if you will.
http://www.tankspot.com/showthread.php?77948-Morchok
Le plus dur des boss de l'instance
Tout le raid packé au cul du boss pour prendre son stomp qui partage 3M de dégats entre tous les joueurs à moins de 25m de lui.
Les 2 tanks packés l'un sur l'autre.
En 10 3 joueurs et en 25 7 joueurs, seront désignés pour être les plus loin du boss par rapport au raid, et seront chargés de s'occuper de cristaux qui vont pop. Ils auront juste à se déplacer sur le cristal à chaque pop pour ne prendre exactement rien du tout.
S'ils ne bougent pas y a moyen que les heals puissent perdre 2% mana.
Après le boss mongolise pendant 24 secondes, il cast une aoe toute moisie, y a des piques autour de la salle, faut se planquer derrière pour pas décéder.
Perso je pense qu'on full dps qu'on s'en fout de l'aoe et que les heals se démerdent, çà me parait pas mal.
Sous 20% le boss enrage et il fait "un peu" plus mal (vite fait).
C'est dur le PVE.
Sinon en HM le boss se dédouble après le premier stomp, et çà fait tout x2, là çà risque d'être un peu plus comique
PS : je pense que l'aoe doit effectivement être healable vu que le HF pour la mount interdit à + de 2 ou 3 joueurs d'être packés pendant cette phase. A moins que ce ne soit comme pour ragna P4, pas + de 2 ou 3 par pack, nombre de packs possibles illimités. Aucune idée.
zarx- Ami
- Messages : 668
Re: Morchok
Après le boss mongolise pendant 24 secondes, il cast une aoe toute moisie, y a des piques autour de la salle, faut se planquer derrière pour pas décéder.
M'a bien fait rire ^^
C'est vrai qu'il a l'air bien bien weak ce boss quand même. Merci pour le post
Danone- Visiteur
- Messages : 96
Re: Morchok
Ptite strat qui sera surement fix sous peu , donc profitez et tentez de la mettre en pratique pour down ce putain de boss weak.
Ca trivialise grandement le fight.
Krusty ca repose sur toi ! et un heal aussi.
Ca trivialise grandement le fight.
Krusty ca repose sur toi ! et un heal aussi.
zarx- Ami
- Messages : 668
Re: Morchok
La strat du tourniquet.
J'arrive pas à croire comment c'est con…
J'arrive pas à croire comment c'est con…
Danone- Visiteur
- Messages : 96
Re: Morchok
J'ai quasi rien pigé à ce qu'il faisait à part kite et s'interv quand un cristal allait péter sur lui. Les musiques relou l'interface bizarre en chinese c'est pas mon fort x)
Si t'as compris ce qu'il faisait go expliquer plz
Si t'as compris ce qu'il faisait go expliquer plz
Krusty- Ami
- Messages : 502
Re: Morchok
En fait en Hm Morchok se clone , donc le hunt et son heal prend le 2ème, et le kite , tout autour.
ca permet aux 23 autres de focus un seul boss , donc facilité de heal etc, 1stomp , 1 cristal pour 23.
Tout réside dans la gestion du 2eme boss kite.
ca permet aux 23 autres de focus un seul boss , donc facilité de heal etc, 1stomp , 1 cristal pour 23.
Tout réside dans la gestion du 2eme boss kite.
zarx- Ami
- Messages : 668
Re: Morchok
Blizzard a écrit:Dungeons and Raids
Dragon Soul
Morchok
Morchok has been working out, now moves faster in all phases of the fight, and can no longer be kited.
zarx- Ami
- Messages : 668
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